Titles On this page have more detail. They tend to be in developer order, but this is not necessarily the case. Here as an extra resource for those interested in a bit more detail.

ShortLoader / Function LE / Sfx functionValues / Sfx Val / StopTH OH LH Pre-title Stage 1Notes
R.C. Grand Prix/ // /  
Time Soldiers/ / 0A690B, 18, 1A-1D, 1F, 21-22, 24, 25, 27 / 09, 0B, 0D-17 / 00420Ebanking is strange 1c000 vs 1c200, rom starts at 0x200, set up 3e 01 before 6B jumps to 7BA8/A9, then retrns , better call 7FF0, will jump to 14048
Terminator 2: Judgment DayAF/3E / 0F14 /00-07 / /  
The Addams Family3E / 1336, 8000 works better / 67450-A / 0-C /015E6 = 3E XX 21 00 C1 CD 36 13 00443(can't be used)3A 01 FF F5 3E 0B 32 FF FF CD 03 80 00 00 00 F5 E5 21 B0 C0 7E FE FF 28 0B 00 00 00 32 FF FF 00 00 00 00 00 00 00 7E 36 FF CD 36 13 E1 F1 C9, single instruction prevents ease of use
Krusty's Fun House16 / 715D /00-0A / / 0,1050BB, 07 02866, 066B5A voice 00-03 at 4B74
Spider-Man - Return of the Sinister Six3E / 04F8 /00-04 / /061B8 = 3E XX CD F8 04 C3 19 57 3A 01 C1 FE 00 00 00, 00 Pre-stage 4eef (can only play back 1-4 and times out quickly) B.I.T.Scan't play past title (resets to logo)
The Smurfs/ // /  
Cosmic Spacehead3E / 3F79 /01-2A / / 0027AE6, 24 1551 0001F 
Fantastic Dizzy/ /(81)CB, D1, DB, DC, E2, E3, E4, E5, E6, EB, EF, F5, F6, FE, (82)02, 03, 0C, 10, 18, 19,+ (loaded values incremented by 1 before playback^][1] / /3C224-25, 81C9 
Micro Machines0E / B1EA /01-0C / /30CF0(some effect), 081B9 (proper) Codemasters 
Power Strike 2/ // /7C0A6, 0C 
Xyzolog3E / 9B86 /01,02, 88-8A / 81-87 / 00, F0, F8, 80Stage Start: 08069, 8A88 stage start (others) 8A game start
Astérix and the Great Rescue21 / /00F7, 0067 / /05DDD-DE, 00F7 
Chuck Rock3E XX 21 7B AB / 1121 /1 / 11-32 /010C0 0108Bonly one song
Chuck Rock II: Son of Chuck3E / 1309 /1,1b,1a, / /040DA NA pre stage 049C5 04120 
Wolfchild3E / 47A4 /2 / 11+ /03CA9 
Space Gun3E / 5FE5/15FE5 /00-0D / /3C825, 0C Post Title -3EF3E, 0D, Pre-Stage-3DF42 
Cheese Cat-Astropheldir / /00-0A / /intermission 02C0D, 09 02C0D, 09 
Janggun-ui Adeul/ /00-0A, 0C-1C, 1F / 0B, 1D-1E,20+ /003C3, 15music not checked carefully
The Dinosaur Dooley1A / 2397 // /037DC, 00 
Xenon 2: MegablastAF / 3689 /00-01 / / DE5D, DE63 hold voice patterns, id 1 may be unused coda, or it could be the song startted from 00 will loop after playing 01, though voice two loads a 01 right before looping so it may be different, would have to look at code
Mickey's Ultimate ChallengeFD21 / 2355/23BC /03, 04, 07, 0A, 0D, 10, 16, 19, 1C,+++ / 25, 28, 52, 3D, 40, 43, 46, 49, 4C, 4F (earthquake-doesn't stop on own) / 942200209, 16 03897, 19DB19-1A, first loaded C101-02 16-title, 19 main castle, 10 left tower, 1C-right tower 0A-central castle (different functions used depending on song)
Rampart/ // /  
RoboCop 33E / 90BF/190BF, b=6 /02-12 (3), 13-1A (14),1B-26 (1B),27,28-2A (28),2B, = 02, 13, 1B, 27, 28, 2B, + / /0190F, 02 018B9, 02DF2C(cb), somewhat, test
Earthworm Jim/ // /  
Sensible Soccer/ /00-03 / /  
FA Tetris3E / 683A /00, 0B, 0E, 11, 15, 1C,+++ / 3,4, 18 / 20?1F53, 0B 
Fire & Ice3E / 0926 /00-08 / /03080, 00 
Super Off Road3E / 494F /01-0A / /  
Superman: The Man of Steel3E / 1862 /00-05 / /01CB8 
The Ottifants0E / 0912 /00-08 / /00E7B, 00 = 3E XX CD 12 09 AF 32 44 C3 3E 03 32 03 C3 CD BD 1A 00 00F2E, 07 
Zool: Ninja of the "Nth" Dimension7E / 7865 /01-09 (02), 0A-19,(0A), 53-5C (54),5D-61 (5D), 62, 63, 64-66 (64), =01, 0A, 53, 5D, 62, 63, 64, ++ / 1A-52 / 000FF1C[1], 01 Pre level 0FF20[1], 62 0FF1D[1], 0A 
Super Bioman I3E / 3FE1 / 3FEB00-03++ / /  
Galaxian/ // / doesn' run in emulicious
NBA Jam06 / 1EE4 /01-05 / / 3e 06, 06 0f, 001DED1, 01 54579, 05 00064 = 3E 03 06 XX, 01 
Arcade Smash Hits/ // / 6770 breaks write to 7f 3cc7, 3cbe patterns, 01B5C, affect song patterns (not 4), but does not seem to land on first, 32fc area seems to load pattern, 005CB, 04- centipede not 5, 10059, 05 (not 4) 7E7
Back to the Future Part II/ // /  
Bart vs. The Space Mutants06 / 4956 /00-04 / / gets loaded in b first, then a down the line
The Excellent Dizzy Collection/ /8CFF-8D09 (FF), 8D0A-14 (0A), 15-24(17), 25-2E (25), 2F-37 (30), 38-39 / /44CF0, (08)8D (2nd), 44D02, (45)8D (2nd), 0CEC8, 08 (3rd) 64CEE, 398D (1st)last game adds value to bc=$8F13 at C0CF
New Boggle Boggle 23E / 028A /00-09 / / 0A?02BF, 00 02CE, 01 
Super Bubble Bobble3E / 028A /00-09 / /02CD, 00load into e2ba, for some reason ph doesn't work with intro theme
Speedball3E / 6A79 /00-04 / /000DC, 00PH works on game start
Speedball 23E / 01A3 /00-02 / /04634, 00 = 3E XX CD A3 01 00 00wait till music starts for pusehack
Sagaia7E / /01-0F / /197AE, 01[1] 
Special Criminal Investigation/ /03-19 / /  
Alf/ // /  
Monopoly/ // / first song loads ~1C261
RoboCop versus The Terminator3E / 8218/7C218 b=1F /00-06 / / 0702060, 03 04FE3, 03 (hl) 
Ecco - The Tides of Time/ // /  
Ecco the Dolphin/ // /  
4 PAK All Action/ // / doesn't boot past menu in emulicious
94 Super World Cup Soccer/ // / pause hack doesn't work at all
Jang Pung 33E XX 32 13 DD / 7A03 /00-11 / /180DD Versus Screen 04174 14064, 03st_menu, PH doesn't work, significant code near 66
Samgukji III3E XX 32 13 DD / 7A03 /00-0B / /18071 Versus Screen 04163 1405C 
Suho Jeonsa3E / 2E28 /3A (stage 1,9,17), 5E (story screen), 52 (boss 1, 5,9,13) 61 (round clear) 3D round 2,10, 55 (boss lvl 2,6,10,14) 40 (lvl3,11) 58 (lvl 3,7,11,15 boss) 43 (lvl4,12), 5B (lvl 4,8,12,16,24 Boss) 46 (lvl 5,13) 49 (lvl 6,14) 4C (lvl 7,15) 4F (lvl 8,16,24) 64 (ending) 67 (Game Over) / 2C-36 /Narration Screen: 05DB0, 5E 05EBA, 37c002,c022,c042 voices share music id
Toto World 33E / 10AE // /010ED, 49 
Dallyeora Pigu Wang3E / 7F98 / 7FE600-0C / 00-0F /0802E 08299pause hack doesn't work at all
Dinobasher - Starring Bignose the Caveman/ /18-2C (even) table pointers / / B20D2AB1A-1B [1]/ 2AAD9, 18 2B21A, 1A 
California Games II/ 4D7B // /Defeat: 331FA-FC, A7 28 1A = C3 (function)each voice seems to load from de, see 01305, 4D7B loads each voice separately, low byte is voice, high byte is voice pattern, also loads location (once) 0618-19 jump to title screen music (can change for other valid values, many are sfx), some are at 32B9F, 32BB9, 331fB jumps 02 (victory), 1A (defeat) B1FD, B217, ABD3, ABB9, AB9F, 12E9-silence sfx 1A3B-b;oop,74,7A,BD,C3,F3-bloop, 2xx-34xx seem to be level related, sfx (interesting) 3765, 6B,71,EF
Dracula3E / 40AB / 40A401-05,B,D,1F,2A,2B,AF (mus) 10,15,19,1D,1F,20,23,24,25 (sfx) -mus seems to be 01-10,fx 11-33 0F is bad sound / / 001E2D 01CB4 =3E XX 00 01E2D 0409001-Pretitle,02-Title,04-Demo,11-swing attack sfx during demo (music engine),17-jump, 00-Options, for best results load 0 between songs , dracula (6041)
Lethal Weapon 3/ // /  
Mortal Kombat1E/3E / /00-07 / /05D29, 00 021E5, 06C01D, C01E change with song, pause hack on select screen
T2: The Arcade Game/ 48D9 / 490F01-06,21 / 01-09 / 07?10e0= 3e XX 004ea0, sfx title 7dc42, sfx up down , current music function only works once with pause hack
The A-Team/ // /  
The Flash3E / 0A89 /00-0D / /061C9, 01c097 is level, level music 8 above level, c00c-c00f voices, don't match id, track 6 not logged
Road Rash3E / 0AFF /21-2E,47-54,2F-46,01-08,0f-20,9-A(a),0b-0e(0c), 55-59 -01,09,0B,0F,21,2F,47,55 / /05BA901-Pre-Title,-4-Title
Ultimate Soccer3E / 7A18/07A18 /00-01 / /0C05E, 00 = 3E XX CD 18 7A 00 00 
Quest for the Shaven Yak Starring Ren Hoëk & Stimpy3E / 62B9 /01-0D / /00E64 Scene F5D,F1C 1458seems to be port of gg, many values same, ph hangs sound engine
Power Boggle Boggle/ // / doesn't run in emulicious
World Grand Prix/ // / valid ids are 81 (noise) 8C (beep) 88 (victory fanfare), vgm pack complete
Gangcheol RoboCop3E / 7C89 /00-06 / / doesn't run in emulicious
Dr. HELLO3E / 41B4 /00-03 / /00434 
Mortal Kombat 3/ // /  
Hook/ /[02-17] 02,0A,11,10 / 18-24 /  
PGA TOUR Golf3E / 1E12 /01-05 / / 0005A73, 01 
Bubble Bobble/ 82EC, 102EC,b=4, // /015FE = 3E XX CD EC 82 
Chase H.Q.3E / 4B65 /01-06 / /0132F, 5pause hack doesn't work
Operation Wolf3E / 6006 /01-07 / /0018F, 1pause doesn't work
20 em 13E / 0DEF /03-title 02-Main theme, 3E 01 32 DB C1 3E 03 32 C5 C1 1E 00 CD EF 0D FB 18 FE. C1C5=song C1DB=sfx PH[2], set trig to 7 / /10A510A5 affectsmusic
Promocao Especial M.System III Compact/ /00-14 / /000B8, 00 000E8, 04 ` 
Andre Agassi Tennis3E / 4BE7 /00-06 / /000C8, 00 = 3E XX CD E7 4B 3E 06 CD 3B 00 21 C1 0B CD f8 00 00 00 
Champions of Europe3E / unknoen /00-03 / /0641Ed8c1 trigger, d98a, song id, triggers automatically w/ timer
Pac-Mania/ // /  
Shadow of the Beast3E / 130F /00-01(1),02,+++ / /07529, 00 = 3E XX CD 0F 13 00 
The NewZealand Story3E / 51FF /00-0B / /07450 
Populous/ // / 46ed-music? 3B08, 8-A-title screen
Argos no Juujiken3E / 01D4 / 01D421-2A / 0-1F,2B /  
Solomon no Kagi - Oujo Rihita no Namida/ /21-2D / / 2E  
The Incredible Crash Dummies/ A495/3E495 b=f /01, 02, 0F, 11, 13, 15, 19, 1C, 20, 24, 2B, 31, 38, 3A, 3C / / 0003DFD, 02 
Gauntlet3E / 637B /1-3 / /056EB 
Marble Madness3E / 78C3/078C3 /01,04,06,0E,11,18,16,1E,2D, 21 death, other valuesnot in st / /060A5, table of values of stest 04A26, 01 
F1/ // /  
Trivial Pursuit - Genus Edition3E / 588E /01-13 (1), 18,19, 1A-1B (1A),1C,1D / 14-17, 1E- /04872, 01 00E33, 1Avalues load before 6799
Desert Strike21 / // /281A2-A3, 93B3different 828d is fadeout, change 10E-F C5 80, 280c5 I start of d300 ram function calls song, value hard to isolate, 93B3 (title), 8CBD, 923B (options), 9117 (news), 8F67, 93FD, 8B0F,
James Bond 007: The Duel/ // /  
Pit-Fighter21 / 20DC // /01C6F-70, 8625 00FB7, 8D5C8625 (title), 8AD6 (silence?), 8D5C (options), 94D7 (prestage), 951A, 912F, 9360, 9C13
Prince of Persia3E / 1DEF /1-2,3-4&5-7,8-9,A,B-D,E,F,10 / 12-~22 / 00,2001E5A, 01 Intro 01EF8,033D2, Pre-stage 02090 
Super Space Invaders/ / 50DF00- / / 26DB3 seems to affect number of voices playaback, 50df sfx function, doesn't work after called
Ace of Aces3E / 025F / 026D01-02 / 3-1X /0061B 005BB = 3E XX 00PH works fine
FIFA International Soccer3E / 0C24 / 0BFF01-0A / 01-0F /01E85 [01EA0] = 3E XX, [022B4] = 3E XX 
Heroes of the Lance3E / A42B // /00236simple pause hack only, combine with title hack
Indiana Jones and the Last Crusade: The Action Game3E / 7A91 /01-03 / /0011A 
James Pond II - Codename: RoboCod3E / 0C5D / 0C6D01-0C / /004E7 0071Dvgmpack missing tracks 08-09,0B-0C
Mercs3E / 8193 /01-06 / /0025D, 00353 after game over Game over screen 01A70 
Paperboy3E XX 0E XX / 45D5 /01-02 / /02552 003E3if change id, only works when reloading
Sonic's Edusoft3E XX 0E XX / 81A1 /01-0A / /0040E 
Star Wars3E / 49CA /01-0F / /05A77 07EC2PH doesn't work
Strider II3E / 7B93 /01-0E / /06B75 
Super Kick Off/ // /0163??one song?
The Flintstones3E / 1E65 /01-02 / /00E7Fuse more complex PH
World Class Leader Board/ // /  
World Cup USA 943E / 7DF9 /01-06 / /07C46 44095pH hands sound engine, use minimal version
Fire & Forget II3E / 255C (title screen) /00-0D / /0255B, 00 000BB, 01[3], 255F, screen, 8011 first voice title b2 03d30, song offset, 10-title, 19, song2?, 1E, 22, 27,2b, 34, 3D, BB, first stage/music
Olympic Gold3E / 412D /01-1F,++ / / FF, 0002D4E, 08 01889, 01 Demo: 05064, 1C 02D7F, 08music pattern 20+ mirrors 0+
Impossible Mission3E / 6082 /01-02 / /048D2, 02 
Alibaba and 40 Thieves21 / 6712 /05, 3E, 59, 7A, F6 / /050D8, 59 - death 04185, 05 -start 07201, 3E99 levels infinite repeat, set memory F0
Championship Hockey/ // / 120D1-D2, 6A93 maybe-title, seems to load music at 21CA, d3df seems to hold pattern of music, but not changeable for others
Comic Bakery3E / 799C /89 (stage 1), 8B Stage 2, 8D (start), 90, level clear, 93 Game over 96 (sfx) / 01-09+,99 /0436F, 8D Game Over: 042B5 
Dragon: The Bruce Lee Story3E / 0FBB /01-1A (01), 25-2A (26), 01, 25,++ / 1B-24 /0AFD1, 012E same as 0C, values 2B+ seem not to produce anything, 64 does, but not sure if it is excerpt, d139 stage, cca9 lives, CCA6, invincibility
F-1 Spirit - The way to Formula-13E / 884F /33,34,35,3C,3D,3F,40,41 / /01D07, 33 01A7C,35 start: 024A, 34doesn't boot in emulicious, 4174 (function), F0FA-id 46aa, 46 =silence?
GP Rider16 / 0A7A // /056BE, 01 05740, 050244, mode [45] = 3E XX 32 5B D1 CD 0C 6A FB 18 FE [66] CD 45 00, works a bit buggy
King & BalloonC600-C60A / // /  
KLAX/ // /  
Knightmare II: The Maze of Galious/ // /00417, 87 01D22, 8A (world 1)doesn't boot in emulcious, c143, c128
Mopiranger3E / 7AFF /8A, 8F, 08, 89, 92 / 18, 86, 84, 05, 15,81,03 / 9904787, 8A Start: 041E2, 8Fc01A is song, not all values in game found, need test
Ms. Pac-Man3E / 1950 /01-05 / / 000291D, 01 Act 1-4: 05D6F, act+02, 0692C, 04 EndDeFC holds limit to start in options level,
Nemesis3E / 49E9/09e9? /AC, A6 / /01C84, A6doesn't boot in emulicious, C012 holds 1st voice
Nemesis 23E / 4AE4/0AE4 // /14644, 3F 03D06, 28doesn't boot in emulicious
Penguin Adventure3E / 413A /44, AC,++++ / / CB, 0001C9C, A7 041BD,AD (pre stage) 054A3,44doesn't boot in emulicious
Pooyan3E / 5A97 /00-06,++ / / 08 E522 holds song pattern (ist voice)
Road Fighter3E / 4B6E // /Start: 04267, 98 
Sega World Tournament Golf3E / 7E2C /01-02,++ / / 00074D3, 02 
Sky Jaguar3E / 79E5/79D8 /88, 91, 93, 96, 99, / 02,0B-0D, 5C, ,89, 8E,8F, / 9D77EF, 91 (Boss) 0413C, 93E01A holds song pattern (ist voice), E032 is loaded first E026 also loaded
Street Fighter II'3E/C1 / 3B23 /02-10 / / 01 vgm misnamed dhalsim music, 0f fanfare, 10 ending
Streets of Rage3E / 1E40 /01-0D,++ / / 00004C9, 02 
Streets of Rage II3E / 010E /01-0F++ / / 0024620,07 
Strider3E / BA79/33A79 b=0C /01-04 / / FF, 0000562,01 Stage Start: 005F6, 04 008B1, 01 
The Smurfs Travel the World01 / // /01858-59, 8E33 
Winter Olympics1E / 5C3D /01-11 / /  
WWF WrestleMania Steel Cage Challenge3E / 1D29 /01, 0A, 0C, 0E, 0F, 10, 14, 19, 20, 25, 27, 28, 29,+++ / /00669, 01 
Cool Spot0E / 5046 // / FF, 00065F7, 043E 04 32 2F DF 3E 04 32 75 DF CD 07 80 FB 18 FE
Wonder Boy III: The Dragon's Trap/ // /  
Block Hole/ // /  
Cyborg Z3E / 43DA /4F (title), 37 (level 1), 55, 58, 5B / 01 to ~1C+, 70 /003FD, 4Fdoesn't boot in emulicious, 35 instances all close, many ids 37 seems to be lowest music id, some outlier effects ids,
Eagles 53E / 70FB /C1-C4, C9,CE (last two seem repeat)+++ 88, 87, CA, C6, 40, 8D, CC, C5, 4E, C3, C1, C4, 8B, CB,+++ / C5-C8,CA+++ /start: 05A9C, C1 
Flashpoint3E / 6603 /00-03,++ / /00198, 04PH works
Puznic3E / 4C4C /11, 7, 41, 17, 50, 3, 14, D, E, 8, C, 35, 1A , 32, 16, 44, 1D,+++ / / 59start: 003F0, 1DE012 is first vpice id, PH works
Street Master3E / 8036 /00-07,+++ / /start: 1E63B, 05, new challenger: 1E63B, 03 Game Over:1E8A0, 06, Versus: 1E634, 04 Versus Start: 1E756, 05 1E893, 00doesn't boot in emulicious ,00 Joe, 01 Chun Li 03 Ninja 02 Bison 07 - Gen, 04-Versus, 05-Versus Start
Super Boy 4/ /34,36,37, 3A, 3D, 40, 43, 46, 49, 4F, 52, 55, 58,+++ / 01-05++++ / 68unheard prestage?: 01F5C, 37, 05553, 3A (other ids around)C002 first voice value, trigger has delay, 10+ to trigger immediately 4F game over, vgm pack has fewer values, may be more than listed here
Super Boy I3E / 73F3 /00-03 (others default to 00) / / whole game only first two are used, PH works area unused, pressing start makes you invinvible and immne from falls? Graphics glitch
Super Boy II3E / A1FE /00-03 (others default to 00) / / PH works
Super Boy III3E / / 6779/2779 b=034,36,37, 3A, 3D, 40, 43, 46, 49, 4F, 52, 55, 58,+++ / / 5BDeath: 0276E, 4F Boss: 08928, 49 Last Boss: 08AB8, 4Cdoesn't boot in emulicious, E042 first voice id, music starts at 37 and adds value at E26C (stage), 0328D, 01 (starting level)
The Micro Xevious/ // /  
The Three Dragon Story3E / 7633 /00-06++ / /  
Wonsiin3E / /37, 43 / / 5D1C279, 43 
Ariel - The Little Mermaid/ // /  
Bart vs. The World3E / 8017 /00-01 / 2 /0027B = 3E XX CD 00 80 00 00 
Bobble Bobble [Clover]3E / 21A9 /00-09 / / FF  
Bonkers Wax Up!/ /01-07 / / 0D  
C_So! [MSX]3E / 71DE /C1+ C6 / 47, 48, 49+,8B, 8D,8E, 8F, C1, C3,91, C4, C5, C6, 42, 8E, CC, 8A, 8B, 8F, 91, 90, 89, D2, +++ /  
Global Gladiators0E / 4E32 / 4DD5spread out / spread out 02,08,5a, others /0531D 053D3 1st stage 06E57Krisalis?, for optins hack change function to music version
Gun.Smoke06 / 2856 /0D, 0F / /009B2, 0DC002, level, C003 lives, song based on stage, set c400, c501 to 0 can't die
Where in the World Is Carmen Sandiego/ // / Supports FM, but reboots
Battlemaniacs3E / 6D54 /01 -0C (04) -Title, Level 7, Level 12, Game Completed 0D-14 (0E) -Level 1, Level 8 15-1A (15) - Level 2, Level 10 1B-22 (1B) - Level 5, Level 11 23-2A (23) - Level Six, Table at 6D31 / /40AE, 01 
Casino Games3E / /01 / /  
Ultima IV3E / 0621 /01+ / /C4A8 (set bp at 8CA2 in meka) 



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