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DevelopmentSega Master System / Mark III / Game Gear |
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Titles On this page have more detail. They tend to be in developer order, but this is not necessarily the case. Here as an extra resource for those interested in a bit more detail.
Short | Loader / Function LE / Sfx function | Values / Sfx Val / Stop | TH OH LH Pre-title Stage 1 | Notes |
R.C. Grand Prix | / / | / / | ||
Time Soldiers | / / 0A69 | 0B, 18, 1A-1D, 1F, 21-22, 24, 25, 27 / 09, 0B, 0D-17 / 00 | 420E | banking is strange 1c000 vs 1c200, rom starts at 0x200, set up 3e 01 before 6B jumps to 7BA8/A9, then retrns , better call 7FF0, will jump to 14048 |
Terminator 2: Judgment Day | AF/3E / 0F14 / | 00-07 / / | ||
The Addams Family | 3E / 1336, 8000 works better / 6745 | 0-A / 0-C / | 015E6 = 3E XX 21 00 C1 CD 36 13 00443(can't be used) | 3A 01 FF F5 3E 0B 32 FF FF CD 03 80 00 00 00 F5 E5 21 B0 C0 7E FE FF 28 0B 00 00 00 32 FF FF 00 00 00 00 00 00 00 7E 36 FF CD 36 13 E1 F1 C9, single instruction prevents ease of use |
Krusty's Fun House | 16 / 715D / | 00-0A / / 0,1 | 050BB, 07 02866, 06 | 6B5A voice 00-03 at 4B74 |
Spider-Man - Return of the Sinister Six | 3E / 04F8 / | 00-04 / / | 061B8 = 3E XX CD F8 04 C3 19 57 3A 01 C1 FE 00 00 00, 00 Pre-stage 4eef (can only play back 1-4 and times out quickly) B.I.T.S | can't play past title (resets to logo) |
The Smurfs | / / | / / | ||
Cosmic Spacehead | 3E / 3F79 / | 01-2A / / 00 | 27AE6, 24 1551 0001F | |
Fantastic Dizzy | / / | (81)CB, D1, DB, DC, E2, E3, E4, E5, E6, EB, EF, F5, F6, FE, (82)02, 03, 0C, 10, 18, 19,+ (loaded values incremented by 1 before playback^][1] / / | 3C224-25, 81C9 | |
Micro Machines | 0E / B1EA / | 01-0C / / | 30CF0(some effect), 081B9 (proper) Codemasters | |
Power Strike 2 | / / | / / | 7C0A6, 0C | |
Xyzolog | 3E / 9B86 / | 01,02, 88-8A / 81-87 / 00, F0, F8, 80 | Stage Start: 08069, 8A | 88 stage start (others) 8A game start |
Astérix and the Great Rescue | 21 / / | 00F7, 0067 / / | 05DDD-DE, 00F7 | |
Chuck Rock | 3E XX 21 7B AB / 1121 / | 1 / 11-32 / | 010C0 0108B | only one song |
Chuck Rock II: Son of Chuck | 3E / 1309 / | 1,1b,1a, / / | 040DA NA pre stage 049C5 04120 | |
Wolfchild | 3E / 47A4 / | 2 / 11+ / | 03CA9 | |
Space Gun | 3E / 5FE5/15FE5 / | 00-0D / / | 3C825, 0C Post Title -3EF3E, 0D, Pre-Stage-3DF42 | |
Cheese Cat-Astrophe | ldir / / | 00-0A / / | intermission 02C0D, 09 02C0D, 09 | |
Janggun-ui Adeul | / / | 00-0A, 0C-1C, 1F / 0B, 1D-1E,20+ / | 003C3, 15 | music not checked carefully |
The Dinosaur Dooley | 1A / 2397 / | / / | 037DC, 00 | |
Xenon 2: Megablast | AF / 3689 / | 00-01 / / | DE5D, DE63 hold voice patterns, id 1 may be unused coda, or it could be the song startted from 00 will loop after playing 01, though voice two loads a 01 right before looping so it may be different, would have to look at code | |
Mickey's Ultimate Challenge | FD21 / 2355/23BC / | 03, 04, 07, 0A, 0D, 10, 16, 19, 1C,+++ / 25, 28, 52, 3D, 40, 43, 46, 49, 4C, 4F (earthquake-doesn't stop on own) / 9422 | 00209, 16 03897, 19 | DB19-1A, first loaded C101-02 16-title, 19 main castle, 10 left tower, 1C-right tower 0A-central castle (different functions used depending on song) |
Rampart | / / | / / | ||
RoboCop 3 | 3E / 90BF/190BF, b=6 / | 02-12 (3), 13-1A (14),1B-26 (1B),27,28-2A (28),2B, = 02, 13, 1B, 27, 28, 2B, + / / | 0190F, 02 018B9, 02 | DF2C(cb), somewhat, test |
Earthworm Jim | / / | / / | ||
Sensible Soccer | / / | 00-03 / / | ||
FA Tetris | 3E / 683A / | 00, 0B, 0E, 11, 15, 1C,+++ / 3,4, 18 / 20? | 1F53, 0B | |
Fire & Ice | 3E / 0926 / | 00-08 / / | 03080, 00 | |
Super Off Road | 3E / 494F / | 01-0A / / | ||
Superman: The Man of Steel | 3E / 1862 / | 00-05 / / | 01CB8 | |
The Ottifants | 0E / 0912 / | 00-08 / / | 00E7B, 00 = 3E XX CD 12 09 AF 32 44 C3 3E 03 32 03 C3 CD BD 1A 00 00F2E, 07 | |
Zool: Ninja of the "Nth" Dimension | 7E / 7865 / | 01-09 (02), 0A-19,(0A), 53-5C (54),5D-61 (5D), 62, 63, 64-66 (64), =01, 0A, 53, 5D, 62, 63, 64, ++ / 1A-52 / 00 | 0FF1C[1], 01 Pre level 0FF20[1], 62 0FF1D[1], 0A | |
Super Bioman I | 3E / 3FE1 / 3FEB | 00-03++ / / | ||
Galaxian | / / | / / | doesn' run in emulicious | |
NBA Jam | 06 / 1EE4 / | 01-05 / / 3e 06, 06 0f, 00 | 1DED1, 01 54579, 05 00064 = 3E 03 06 XX, 01 | |
Arcade Smash Hits | / / | / / | 6770 breaks write to 7f 3cc7, 3cbe patterns, 01B5C, affect song patterns (not 4), but does not seem to land on first, 32fc area seems to load pattern, 005CB, 04- centipede not 5, 10059, 05 (not 4) 7E7 | |
Back to the Future Part II | / / | / / | ||
Bart vs. The Space Mutants | 06 / 4956 / | 00-04 / / | gets loaded in b first, then a down the line | |
The Excellent Dizzy Collection | / / | 8CFF-8D09 (FF), 8D0A-14 (0A), 15-24(17), 25-2E (25), 2F-37 (30), 38-39 / / | 44CF0, (08)8D (2nd), 44D02, (45)8D (2nd), 0CEC8, 08 (3rd) 64CEE, 398D (1st) | last game adds value to bc=$8F13 at C0CF |
New Boggle Boggle 2 | 3E / 028A / | 00-09 / / 0A? | 02BF, 00 02CE, 01 | |
Super Bubble Bobble | 3E / 028A / | 00-09 / / | 02CD, 00 | load into e2ba, for some reason ph doesn't work with intro theme |
Speedball | 3E / 6A79 / | 00-04 / / | 000DC, 00 | PH works on game start |
Speedball 2 | 3E / 01A3 / | 00-02 / / | 04634, 00 = 3E XX CD A3 01 00 00 | wait till music starts for pusehack |
Sagaia | 7E / / | 01-0F / / | 197AE, 01[1] | |
Special Criminal Investigation | / / | 03-19 / / | ||
Alf | / / | / / | ||
Monopoly | / / | / / | first song loads ~1C261 | |
RoboCop versus The Terminator | 3E / 8218/7C218 b=1F / | 00-06 / / 07 | 02060, 03 04FE3, 03 (hl) | |
Ecco - The Tides of Time | / / | / / | ||
Ecco the Dolphin | / / | / / | ||
4 PAK All Action | / / | / / | doesn't boot past menu in emulicious | |
94 Super World Cup Soccer | / / | / / | pause hack doesn't work at all | |
Jang Pung 3 | 3E XX 32 13 DD / 7A03 / | 00-11 / / | 180DD Versus Screen 04174 14064, 03 | st_menu, PH doesn't work, significant code near 66 |
Samgukji III | 3E XX 32 13 DD / 7A03 / | 00-0B / / | 18071 Versus Screen 04163 1405C | |
Suho Jeonsa | 3E / 2E28 / | 3A (stage 1,9,17), 5E (story screen), 52 (boss 1, 5,9,13) 61 (round clear) 3D round 2,10, 55 (boss lvl 2,6,10,14) 40 (lvl3,11) 58 (lvl 3,7,11,15 boss) 43 (lvl4,12), 5B (lvl 4,8,12,16,24 Boss) 46 (lvl 5,13) 49 (lvl 6,14) 4C (lvl 7,15) 4F (lvl 8,16,24) 64 (ending) 67 (Game Over) / 2C-36 / | Narration Screen: 05DB0, 5E 05EBA, 37 | c002,c022,c042 voices share music id |
Toto World 3 | 3E / 10AE / | / / | 010ED, 49 | |
Dallyeora Pigu Wang | 3E / 7F98 / 7FE6 | 00-0C / 00-0F / | 0802E 08299 | pause hack doesn't work at all |
Dinobasher - Starring Bignose the Caveman | / / | 18-2C (even) table pointers / / B20D | 2AB1A-1B [1]/ 2AAD9, 18 2B21A, 1A | |
California Games II | / 4D7B / | / / | Defeat: 331FA-FC, A7 28 1A = C3 (function) | each voice seems to load from de, see 01305, 4D7B loads each voice separately, low byte is voice, high byte is voice pattern, also loads location (once) 0618-19 jump to title screen music (can change for other valid values, many are sfx), some are at 32B9F, 32BB9, 331fB jumps 02 (victory), 1A (defeat) B1FD, B217, ABD3, ABB9, AB9F, 12E9-silence sfx 1A3B-b;oop,74,7A,BD,C3,F3-bloop, 2xx-34xx seem to be level related, sfx (interesting) 3765, 6B,71,EF |
Dracula | 3E / 40AB / 40A4 | 01-05,B,D,1F,2A,2B,AF (mus) 10,15,19,1D,1F,20,23,24,25 (sfx) -mus seems to be 01-10,fx 11-33 0F is bad sound / / 00 | 1E2D 01CB4 =3E XX 00 01E2D 04090 | 01-Pretitle,02-Title,04-Demo,11-swing attack sfx during demo (music engine),17-jump, 00-Options, for best results load 0 between songs , dracula (6041) |
Lethal Weapon 3 | / / | / / | ||
Mortal Kombat | 1E/3E / / | 00-07 / / | 05D29, 00 021E5, 06 | C01D, C01E change with song, pause hack on select screen |
T2: The Arcade Game | / 48D9 / 490F | 01-06,21 / 01-09 / 07? | 10e0= 3e XX 00 | 4ea0, sfx title 7dc42, sfx up down , current music function only works once with pause hack |
The A-Team | / / | / / | ||
The Flash | 3E / 0A89 / | 00-0D / / | 061C9, 01 | c097 is level, level music 8 above level, c00c-c00f voices, don't match id, track 6 not logged |
Road Rash | 3E / 0AFF / | 21-2E,47-54,2F-46,01-08,0f-20,9-A(a),0b-0e(0c), 55-59 -01,09,0B,0F,21,2F,47,55 / / | 05BA9 | 01-Pre-Title,-4-Title |
Ultimate Soccer | 3E / 7A18/07A18 / | 00-01 / / | 0C05E, 00 = 3E XX CD 18 7A 00 00 | |
Quest for the Shaven Yak Starring Ren Hoëk & Stimpy | 3E / 62B9 / | 01-0D / / | 00E64 Scene F5D,F1C 1458 | seems to be port of gg, many values same, ph hangs sound engine |
Power Boggle Boggle | / / | / / | doesn't run in emulicious | |
World Grand Prix | / / | / / | valid ids are 81 (noise) 8C (beep) 88 (victory fanfare), vgm pack complete | |
Gangcheol RoboCop | 3E / 7C89 / | 00-06 / / | doesn't run in emulicious | |
Dr. HELLO | 3E / 41B4 / | 00-03 / / | 00434 | |
Mortal Kombat 3 | / / | / / | ||
Hook | / / | [02-17] 02,0A,11,10 / 18-24 / | ||
PGA TOUR Golf | 3E / 1E12 / | 01-05 / / 00 | 05A73, 01 | |
Bubble Bobble | / 82EC, 102EC,b=4, / | / / | 015FE = 3E XX CD EC 82 | |
Chase H.Q. | 3E / 4B65 / | 01-06 / / | 0132F, 5 | pause hack doesn't work |
Operation Wolf | 3E / 6006 / | 01-07 / / | 0018F, 1 | pause doesn't work |
20 em 1 | 3E / 0DEF / | 03-title 02-Main theme, 3E 01 32 DB C1 3E 03 32 C5 C1 1E 00 CD EF 0D FB 18 FE. C1C5=song C1DB=sfx PH[2], set trig to 7 / / | 10A5 | 10A5 affectsmusic |
Promocao Especial M.System III Compact | / / | 00-14 / / | 000B8, 00 000E8, 04 ` | |
Andre Agassi Tennis | 3E / 4BE7 / | 00-06 / / | 000C8, 00 = 3E XX CD E7 4B 3E 06 CD 3B 00 21 C1 0B CD f8 00 00 00 | |
Champions of Europe | 3E / unknoen / | 00-03 / / | 0641E | d8c1 trigger, d98a, song id, triggers automatically w/ timer |
Pac-Mania | / / | / / | ||
Shadow of the Beast | 3E / 130F / | 00-01(1),02,+++ / / | 07529, 00 = 3E XX CD 0F 13 00 | |
The NewZealand Story | 3E / 51FF / | 00-0B / / | 07450 | |
Populous | / / | / / | 46ed-music? 3B08, 8-A-title screen | |
Argos no Juujiken | 3E / 01D4 / 01D4 | 21-2A / 0-1F,2B / | ||
Solomon no Kagi - Oujo Rihita no Namida | / / | 21-2D / / 2E | ||
The Incredible Crash Dummies | / A495/3E495 b=f / | 01, 02, 0F, 11, 13, 15, 19, 1C, 20, 24, 2B, 31, 38, 3A, 3C / / 00 | 03DFD, 02 | |
Gauntlet | 3E / 637B / | 1-3 / / | 056EB | |
Marble Madness | 3E / 78C3/078C3 / | 01,04,06,0E,11,18,16,1E,2D, 21 death, other valuesnot in st / / | 060A5, table of values of stest 04A26, 01 | |
F1 | / / | / / | ||
Trivial Pursuit - Genus Edition | 3E / 588E / | 01-13 (1), 18,19, 1A-1B (1A),1C,1D / 14-17, 1E- / | 04872, 01 00E33, 1A | values load before 6799 |
Desert Strike | 21 / / | / / | 281A2-A3, 93B3 | different 828d is fadeout, change 10E-F C5 80, 280c5 I start of d300 ram function calls song, value hard to isolate, 93B3 (title), 8CBD, 923B (options), 9117 (news), 8F67, 93FD, 8B0F, |
James Bond 007: The Duel | / / | / / | ||
Pit-Fighter | 21 / 20DC / | / / | 01C6F-70, 8625 00FB7, 8D5C | 8625 (title), 8AD6 (silence?), 8D5C (options), 94D7 (prestage), 951A, 912F, 9360, 9C13 |
Prince of Persia | 3E / 1DEF / | 1-2,3-4&5-7,8-9,A,B-D,E,F,10 / 12-~22 / 00,20 | 01E5A, 01 Intro 01EF8,033D2, Pre-stage 02090 | |
Super Space Invaders | / / 50DF | 00- / / | 26DB3 seems to affect number of voices playaback, 50df sfx function, doesn't work after called | |
Ace of Aces | 3E / 025F / 026D | 01-02 / 3-1X / | 0061B 005BB = 3E XX 00 | PH works fine |
FIFA International Soccer | 3E / 0C24 / 0BFF | 01-0A / 01-0F / | 01E85 [01EA0] = 3E XX, [022B4] = 3E XX | |
Heroes of the Lance | 3E / A42B / | / / | 00236 | simple pause hack only, combine with title hack |
Indiana Jones and the Last Crusade: The Action Game | 3E / 7A91 / | 01-03 / / | 0011A | |
James Pond II - Codename: RoboCod | 3E / 0C5D / 0C6D | 01-0C / / | 004E7 0071D | vgmpack missing tracks 08-09,0B-0C |
Mercs | 3E / 8193 / | 01-06 / / | 0025D, 00353 after game over Game over screen 01A70 | |
Paperboy | 3E XX 0E XX / 45D5 / | 01-02 / / | 02552 003E3 | if change id, only works when reloading |
Sonic's Edusoft | 3E XX 0E XX / 81A1 / | 01-0A / / | 0040E | |
Star Wars | 3E / 49CA / | 01-0F / / | 05A77 07EC2 | PH doesn't work |
Strider II | 3E / 7B93 / | 01-0E / / | 06B75 | |
Super Kick Off | / / | / / | 0163?? | one song? |
The Flintstones | 3E / 1E65 / | 01-02 / / | 00E7F | use more complex PH |
World Class Leader Board | / / | / / | ||
World Cup USA 94 | 3E / 7DF9 / | 01-06 / / | 07C46 44095 | pH hands sound engine, use minimal version |
Fire & Forget II | 3E / 255C (title screen) / | 00-0D / / | 0255B, 00 000BB, 01 | [3], 255F, screen, 8011 first voice title b2 03d30, song offset, 10-title, 19, song2?, 1E, 22, 27,2b, 34, 3D, BB, first stage/music |
Olympic Gold | 3E / 412D / | 01-1F,++ / / FF, 00 | 02D4E, 08 01889, 01 Demo: 05064, 1C 02D7F, 08 | music pattern 20+ mirrors 0+ |
Impossible Mission | 3E / 6082 / | 01-02 / / | 048D2, 02 | |
Alibaba and 40 Thieves | 21 / 6712 / | 05, 3E, 59, 7A, F6 / / | 050D8, 59 - death 04185, 05 -start 07201, 3E | 99 levels infinite repeat, set memory F0 |
Championship Hockey | / / | / / | 120D1-D2, 6A93 maybe-title, seems to load music at 21CA, d3df seems to hold pattern of music, but not changeable for others | |
Comic Bakery | 3E / 799C / | 89 (stage 1), 8B Stage 2, 8D (start), 90, level clear, 93 Game over 96 (sfx) / 01-09+,99 / | 0436F, 8D Game Over: 042B5 | |
Dragon: The Bruce Lee Story | 3E / 0FBB / | 01-1A (01), 25-2A (26), 01, 25,++ / 1B-24 / | 0AFD1, 01 | 2E same as 0C, values 2B+ seem not to produce anything, 64 does, but not sure if it is excerpt, d139 stage, cca9 lives, CCA6, invincibility |
F-1 Spirit - The way to Formula-1 | 3E / 884F / | 33,34,35,3C,3D,3F,40,41 / / | 01D07, 33 01A7C,35 start: 024A, 34 | doesn't boot in emulicious, 4174 (function), F0FA-id 46aa, 46 =silence? |
GP Rider | 16 / 0A7A / | / / | 056BE, 01 05740, 05 | 0244, mode [45] = 3E XX 32 5B D1 CD 0C 6A FB 18 FE [66] CD 45 00, works a bit buggy |
King & Balloon | C600-C60A / / | / / | ||
KLAX | / / | / / | ||
Knightmare II: The Maze of Galious | / / | / / | 00417, 87 01D22, 8A (world 1) | doesn't boot in emulcious, c143, c128 |
Mopiranger | 3E / 7AFF / | 8A, 8F, 08, 89, 92 / 18, 86, 84, 05, 15,81,03 / 99 | 04787, 8A Start: 041E2, 8F | c01A is song, not all values in game found, need test |
Ms. Pac-Man | 3E / 1950 / | 01-05 / / 00 | 0291D, 01 Act 1-4: 05D6F, act+02, 0692C, 04 End | DeFC holds limit to start in options level, |
Nemesis | 3E / 49E9/09e9? / | AC, A6 / / | 01C84, A6 | doesn't boot in emulicious, C012 holds 1st voice |
Nemesis 2 | 3E / 4AE4/0AE4 / | / / | 14644, 3F 03D06, 28 | doesn't boot in emulicious |
Penguin Adventure | 3E / 413A / | 44, AC,++++ / / CB, 00 | 01C9C, A7 041BD,AD (pre stage) 054A3,44 | doesn't boot in emulicious |
Pooyan | 3E / 5A97 / | 00-06,++ / / 08 | E522 holds song pattern (ist voice) | |
Road Fighter | 3E / 4B6E / | / / | Start: 04267, 98 | |
Sega World Tournament Golf | 3E / 7E2C / | 01-02,++ / / 00 | 074D3, 02 | |
Sky Jaguar | 3E / 79E5/79D8 / | 88, 91, 93, 96, 99, / 02,0B-0D, 5C, ,89, 8E,8F, / 9D | 77EF, 91 (Boss) 0413C, 93 | E01A holds song pattern (ist voice), E032 is loaded first E026 also loaded |
Street Fighter II' | 3E/C1 / 3B23 / | 02-10 / / 01 | vgm misnamed dhalsim music, 0f fanfare, 10 ending | |
Streets of Rage | 3E / 1E40 / | 01-0D,++ / / 00 | 004C9, 02 | |
Streets of Rage II | 3E / 010E / | 01-0F++ / / 00 | 24620,07 | |
Strider | 3E / BA79/33A79 b=0C / | 01-04 / / FF, 00 | 00562,01 Stage Start: 005F6, 04 008B1, 01 | |
The Smurfs Travel the World | 01 / / | / / | 01858-59, 8E33 | |
Winter Olympics | 1E / 5C3D / | 01-11 / / | ||
WWF WrestleMania Steel Cage Challenge | 3E / 1D29 / | 01, 0A, 0C, 0E, 0F, 10, 14, 19, 20, 25, 27, 28, 29,+++ / / | 00669, 01 | |
Cool Spot | 0E / 5046 / | / / FF, 00 | 065F7, 04 | 3E 04 32 2F DF 3E 04 32 75 DF CD 07 80 FB 18 FE |
Wonder Boy III: The Dragon's Trap | / / | / / | ||
Block Hole | / / | / / | ||
Cyborg Z | 3E / 43DA / | 4F (title), 37 (level 1), 55, 58, 5B / 01 to ~1C+, 70 / | 003FD, 4F | doesn't boot in emulicious, 35 instances all close, many ids 37 seems to be lowest music id, some outlier effects ids, |
Eagles 5 | 3E / 70FB / | C1-C4, C9,CE (last two seem repeat)+++ 88, 87, CA, C6, 40, 8D, CC, C5, 4E, C3, C1, C4, 8B, CB,+++ / C5-C8,CA+++ / | start: 05A9C, C1 | |
Flashpoint | 3E / 6603 / | 00-03,++ / / | 00198, 04 | PH works |
Puznic | 3E / 4C4C / | 11, 7, 41, 17, 50, 3, 14, D, E, 8, C, 35, 1A , 32, 16, 44, 1D,+++ / / 59 | start: 003F0, 1D | E012 is first vpice id, PH works |
Street Master | 3E / 8036 / | 00-07,+++ / / | start: 1E63B, 05, new challenger: 1E63B, 03 Game Over:1E8A0, 06, Versus: 1E634, 04 Versus Start: 1E756, 05 1E893, 00 | doesn't boot in emulicious ,00 Joe, 01 Chun Li 03 Ninja 02 Bison 07 - Gen, 04-Versus, 05-Versus Start |
Super Boy 4 | / / | 34,36,37, 3A, 3D, 40, 43, 46, 49, 4F, 52, 55, 58,+++ / 01-05++++ / 68 | unheard prestage?: 01F5C, 37, 05553, 3A (other ids around) | C002 first voice value, trigger has delay, 10+ to trigger immediately 4F game over, vgm pack has fewer values, may be more than listed here |
Super Boy I | 3E / 73F3 / | 00-03 (others default to 00) / / | whole game only first two are used, PH works area unused, pressing start makes you invinvible and immne from falls? Graphics glitch | |
Super Boy II | 3E / A1FE / | 00-03 (others default to 00) / / | PH works | |
Super Boy III | 3E / / 6779/2779 b=0 | 34,36,37, 3A, 3D, 40, 43, 46, 49, 4F, 52, 55, 58,+++ / / 5B | Death: 0276E, 4F Boss: 08928, 49 Last Boss: 08AB8, 4C | doesn't boot in emulicious, E042 first voice id, music starts at 37 and adds value at E26C (stage), 0328D, 01 (starting level) |
The Micro Xevious | / / | / / | ||
The Three Dragon Story | 3E / 7633 / | 00-06++ / / | ||
Wonsiin | 3E / / | 37, 43 / / 5D | 1C279, 43 | |
Ariel - The Little Mermaid | / / | / / | ||
Bart vs. The World | 3E / 8017 / | 00-01 / 2 / | 0027B = 3E XX CD 00 80 00 00 | |
Bobble Bobble [Clover] | 3E / 21A9 / | 00-09 / / FF | ||
Bonkers Wax Up! | / / | 01-07 / / 0D | ||
C_So! [MSX] | 3E / 71DE / | C1+ C6 / 47, 48, 49+,8B, 8D,8E, 8F, C1, C3,91, C4, C5, C6, 42, 8E, CC, 8A, 8B, 8F, 91, 90, 89, D2, +++ / | ||
Global Gladiators | 0E / 4E32 / 4DD5 | spread out / spread out 02,08,5a, others / | 0531D 053D3 1st stage 06E57 | Krisalis?, for optins hack change function to music version |
Gun.Smoke | 06 / 2856 / | 0D, 0F / / | 009B2, 0D | C002, level, C003 lives, song based on stage, set c400, c501 to 0 can't die |
Where in the World Is Carmen Sandiego | / / | / / | Supports FM, but reboots | |
Battlemaniacs | 3E / 6D54 / | 01 -0C (04) -Title, Level 7, Level 12, Game Completed 0D-14 (0E) -Level 1, Level 8 15-1A (15) - Level 2, Level 10 1B-22 (1B) - Level 5, Level 11 23-2A (23) - Level Six, Table at 6D31 / / | 40AE, 01 | |
Casino Games | 3E / / | 01 / / | ||
Ultima IV | 3E / 0621 / | 01+ / / | C4A8 (set bp at 8CA2 in meka) |