ADD+558H LD BC,10 JP LDIRVMM## ; *** Game Over Display *** ; DP14S: LD HL,NXOVTBL3 LD DE,SCRADD+514H LD BC,12 JP LDIRVMM## NXOVTBL1: DEFB 000H DEFB PP,RR,OO,CC,EE,EE,DD,00,TT,OO,00,TT,HH,EE NXOVTBL2: DEFB 000H DEFB NN,EE,XX,TT,00,RR,OO,UU,NN,DD NXOVTBL3: DEFB 000H DEFB GG,AA,MM,EE,00,II,SS,00,OO,VV,EE,RR ;===============================================; ; *** Hunting Game Ketsuka Display *** ; ;===============================================; DISP15: LD A,1 LD (KEDISC3),A RET KDISPHA:: LD A,(KEDISC3) OR A RET Z XOR A LD (KEDISC3),A LD BC,08001H CALL WRTVDP## LD DE,0C001H LD A,03FH CALL WRTVRM## LD DE,0C000H LD A,00CH CALL WRTVRM## LD DE,0C010H LD A,00CH CALL WRTVRM## LD DE,SCRADD LD BC,020H*28 LD HL,00000H CALL FILVRMM## ; LD DE,SCRADD+0EAH LD BC,1 LD HL,HAZERTBL CALL LDIRVMM LD DE,SCRADD+22AH LD BC,1 LD HL,HAZERTBL CALL LDIRVMM LD DE,SCRADD+2EAH LD BC,1 LD HL,HAZERTBL CALL LDIRVMM ; LD HL,CYTOPTBL ; "TOP" LD DE,SCRADD+0C8H LD BC,3 CALL LDIRVMM## LD HL,CYGVTBL1+9 ; "ROUND" LD DE,SCRADD+188H LD BC,5 CALL LDIRVMM## LD HL,