Goal Sign tricks

Super Ring
Clear the stage with 0, 10, 20 or 30 rings.
Special Stage
Clear the stage with 50 or more rings.
1-UP
Green Hill Zone Act 1: Clear the stage with anywhere between 11..19 rings.
Green Hill Zone Act 2: Clear the stage with 21..29 rings.
Bridge Zone Act 1: Clear the stage with 41..49 rings.
Bridge Zone Act 2: Clear the stage with 11..19 rings.
Jungle Zone Act 1: Clear the stage with 31..39 rings.
Jungle Zone Act 2: Clear the stage with 41..49 rings.
Labyrinth Zone Act 1: Clear the stage with 21..29 rings.
Labyrinth Zone Act 2: Clear the stage with 31..39 rings.
Scrap Brain Zone Act 1: Clear the stage with 11..19 rings.
Scrap Brain Zone Act 2: Clear the stage with 21..29 rings.
Sky Base Zone Act 1: Clear the stage with 41..49 rings.

Special Bonus

There are extra points awarded at the end of the game if you achieve these goals:

AchievementPoints
Collecting all 6 emeralds50,000
Collecting all 18 extra lives50,000
Playing all 8 special stages50,000
Completing all 8 special stages50,000
Not losing a life100,000
Completing all of the above200,000

Action Replay codes

00D2AAXX
Keep XX rings (replace the XX in the code with a number from 00 to 99)
00D24609
Infinite lives (keeps showing 9)
00D28409
Infinite continues (not that you need them)
00D2D000
Infinite time (locks the actual timer, not the minutes/seconds)
00D2CE0X
Keep the timer at X minutes (replace the X in the code with a number from 0 to 9. Entering 9 will lead you to death after the first minute (due to the 9:59 to 10:00 internal changing on the timer), unless you use the following PAR code to lock the seconds)
00D2CFXX
Keep the timer at XX seconds (replace the XX in the code with a number from 00 to 59. Entering 59 will actually advance one minute every second, so it shouldn't be entered if: (a) the previous PAR code is set to show 9:00 (or else you'll die within one second), or (b) the previous PAR code is not used simultaneously with this code (or else you'll die within ten seconds)
00D23EXX
Level select (replace the XX in the code with a number from 01 to 11 (hexadecimal) to go from the second Act on the first Zone to the last Act on the last Zone (entering 12 will give you the ending scene); enable the code before the game starts, then disable the code after the level begins)
00D20801
Always invincible (part 1/2, trigger)
00D28D08
Always invincible (part 2/2, timer - always have both enabled)
00D41105
Always have Power Sneakers
00D27F06
Always have 6 Chaos Emeralds (disable at end of the game)
00D28EFF
Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however)
00D20901
Alternate invincibility code

See the main page for Sonic The Hedgehog



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